I was at the Penny-Arcade Expo this weekend in Seattle. This is the first of at least a couple posts on my thoughts of the whole experience.
Part of what makes PAX great is that it’s real. Just about all the panel presenters, game developers, musicians, etc, are accessible to anybody at the show willing to take the time to wait in line. And promoting upcoming games is a huge part of the show. Part of my reason for going is that marketing, and the opportunity to try out the newest titles before anyone else. However, some of said marketing isn’t just bad, it’s insulting. Consider the following exchange:
“Hey guys, do we have any Star Wars fans in the line?” *grunt*
“I said, do we have any Star Wars fans in the line?” *roar-ish*
“Have you guys heard about the new game ‘Star Wars: The Old Republic?’” *cheers*
“Have you guys seen the trailer?” *cheers*
“Well, have you seen it on a 10-foot screen that’s 8 feet above my head?” *cheers the first time, groans each subsequent time”
“All right, guys, check out the new trailer for Star Wars: The Old Republic!”
I’m paraphrasing it slightly, and the first time this played out, it got a great reaction (as well it should have – independent of how the game looks, the trailer is amazing). However, 5 minutes before each event let in (several times a day through the three-day expo), this exact same exchange played out in the queue room – word for word. As a gamer, I recognized that I was getting played, that someone was probably filming this, and that footage would be used by some guy in an office to derive sales projections. Again, this isn’t a criticism of Bioware for sponsoring the show and promoting their wares, but for having someone do a spiel introducing it that was scripted to sound spontaneous. In the political and marketing fields, it’s referred to as astroturfing when something with the appearance of coming together spontaneously turns out to be completely fabricated and planned to look that way. Obviously this isn’t quite the same thing, and spiels that don’t sound like spiels can be extremely effective, but when we can see through the facade we don’t like what we see. Whoever handles the marketing on that title screwed up, plain and simple.
I think there’s a lot of false assumptions made when it comes to marketing for a geek audience, and it results in a lot of the ads aimed at us falling to the lowest common denominator: sex and swordplay sells. But what these ad guys fail to realize (at their peril) is that there is a subset of gamers and geeks who can tell when we’re being marketed to, and we don’t like it when marketers think they’re smarter than we are, because they probably aren’t. I only speak for myself here, but it’s insulting when a company thinks it can script something like that and not have me see through it. And here’s the thing – those of us who are smart enough to pick up on that stuff? I’m the early adopter. I’m the one who wants to be the first to know and share details of the things I find cool with all my friends and contacts. I’m the one who will sell your product for you if have a great product and don’t talk down to me.
Because when you talk down to me… I write posts like this instead.
4 responses so far ↓
kevrichard // September 7, 2009 at 9:45 pm |
First other than the cheezy marketing was PAX insanely awesome? ( I’m pretty jealous!)
I agree cheezy advertising doesn’t work, its just going to feel wrong. Games want to be engaged with. If they’re fans of the product they’re actively going to seek it out and if they’re brought into the process they’ll do the talking about the product to everyone else.
alkerton // September 7, 2009 at 9:48 pm |
Oh, PAX was amazing. Absolutely fantastic aside from a few things that kinda made me uneasy. I’ll be writing much more (and much more positive) stuff either tomorrow or Wednesday.
Luneowl // September 8, 2009 at 1:37 am |
You know, that pins down how I felt about attending the first SW:TOR demo. Something felt off to me because, outside of watching the live gameplay, the whole talk was scripted. They weren’t talking to the fans, they were shilling to the fans. I didn’t need to stand in line to get a long commercial, I wanted to get something special for my time. Instead all they did was show a 15-second video at the end that Coruscant would be playable…yay? The not-very-funny skit of them being killed by lawyers if they revealed too much didn’t fly all that well with me.
Well, I guess I did get a free copy of KoToR but that’s also nothing new.
Lessons from Peter Molyneux on Customer Engagement « KevRichard // September 8, 2009 at 7:13 pm |
[...] a bit of an old experience of mine but I was inspired by Brian Alkerton with his disccussion of cheezy gaming advertising . Someone I’ve really admired in the electronic gaming industry is Peter Molyneux current [...]